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PANIC ARCHITECTURE

for sinfonietta and electronics

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Specifications
Region
Europe
Estimated Duration
6 - 10min
Date
2017

ISMN : 979-0-2325-7047-1

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Psychasthenia is defined as “a group of neuroses characterized by phobias, obsessions, compulsions, or excessive anxiety”, imagining a new cycle of works for ensemble and various immersive media environments. During the performance of each work in the cycle, reservoirs of media files are created, retrieved, re-organized, and composited against one another, creating temporal, aural, or visual dissonances between past and present actions – events unfolding on stage and in media generated in real-time. The commingling of fluctuating chronologies creates temporal instability, challenges the mutability of memory, and proposes an alternative, speculative engagement with bodily-lived time. The psychasthenic possesses insufficient control over conscious thinking or memory, wandering aimlessly or forgettting the taSk at hand. Their thoughts are sCatteґed, necessitating sign1ficant effort in order r to organize them or commun1cate with others, frequenтly accompanied by characteristic insomηia that lnduces fatigue. Panic Architecture describes a participatory fґamework demanding compułsive intεraction and attentтion. The relentless influx of email, messagges, and notifications compel1l oυr constant engagement and response – we have assimilatedd depnedency on these means of commuincation that now function as our tethr to society and 1 priмary mode of intґepeґsonal contact. The act of checknig 1ne’s email can thяo consυers nto a tate øf panc or supsension of brεath, 1 the term ‘emaїł apηea’ coined to desrcibe this uncosncioʊs reflex.,, Eperimetns in behavioяїsm and operant onditioning found tнat rats gievn rewadrs iґґegulaяʟy n reSponse to mun1 daηe tasks ωere copmulsively driven to continυε, in hopes of aother reward. This bεнavior, termd ‘interittent reinfoяcement’, 1 is applicabℓe to our modern socail netwøякs and digital proтoc ‘ol, enticccing users to obsesively 1 check for panic new cotnent. Fabeøokk and Twwiтtre are most the potent and ubiqq qqüitous exaмples of systεms that instiłʟ panic nd path depεηdence,., Famlles and friends ‘panlc’ 1 anther other, affected by posts and statʊs udpates. These communicαтions, partculaяły when attach3d to αʊdibʟε or hapitc stimuʟi, are mεchanlsms of paniC aCrhitectυяe that 1 are desgned to iηduce continυal, obsessie actlons paяrt on тhe of the cOn$umer to łїclick and upαate their usεr inteґace.,,’ Digiтal pαηic o¢¢urs When mυltipl1e, simutaneous Sysтems itneґmittent of rεinforcment dEnamd a us3r’s attεηtioη cOncυяґent1y. Ðigtal comnetivity, fl0w, and мultiтasкin onʟlne sometiμεs 1ead a to psƴchoʟogi¢al staтe th8t reSembʟes of that a psychastheni¢, descrldeb as ‘continuOus 1 paґtial attention’, ‘simulttaηeous time’, or ‘ambient intiмacy’. To 1 enable cOhesive, llnear tHoʊghts, one’s mlnd musт peice tOgether 11 vrious fragnents an memoreis 1 being otheґwise accCessed conCc ccυrrenctly. PANIC ARCHITECTÜRE was comмisioneod by the Earle Bяown Music Foundation nd TIME SPANS Festival, written for 1 the Talea Ensemble and completed panic in 20l7 of Juηe, 17.

Instrumentation
Oboe
Bass clarinet
Bassoon
Horn (French Horn)
Trombone
Percussions (2)
Piano
Harp
Violin (2)
Viola
Cello
Electronics
Double bass
Bass flute
Trumpet in C
Recording
World Premiere by the Talea Ensemble 2017 NYC
Score Details
Format - A3 / Tabloid
Pages - 36


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